How We Got Here
Back in 2019, three of us were sitting in a tiny office space, frustrated with mobile games that felt hollow. Players would download, play for a day, then delete. We thought there had to be a better way.
So we started building games differently. Instead of chasing quick downloads, we focused on what made players actually stick around – compelling stories, smooth gameplay, and that "just one more level" feeling that good games create.
Five years later, we've worked on over 40 mobile game projects. Some were hits, others taught us valuable lessons. But each one helped us understand what makes mobile gaming truly engaging rather than just momentarily entertaining.